void getTranslationAndEulerAngles(const Eigen::Transform< Scalar, 3, Eigen::Affine > &t, Scalar &x, Scalar &y, Scalar &z, Scalar &roll, Scalar &pitch, Scalar &yaw)
Extract x,y,z and the Euler angles (intrinsic rotations, ZYX-convention) from the given transformatio...
float L1_Norm(FloatVectorT a, FloatVectorT b, int dim)
Compute the L1 norm of the vector between two points.